Friday 15 June 2007

What counts as dead?

Having played eight games with the Sons, a couple of, um, unforeseen circumstances have arisen. Namely, what constitutes a dead marine?

Situations that have happened in games include sacrificing speeder pilots, by deliberately breaking coherency after one of the squadron was unable to move for a turn, and, as already mentioned, fleeing marines. From this, scattering deepstrikes off the table, and reserves not turning up before the end of the game are theoretical problems I have to come to a decision on.

So, any thoughts?

3 comments:

Anonymous said...

For the "sacrificial" pilots you could say that if you win the game then they are rescued/make it back to base on their own on a roll of 3+ (basically an armor save) but if the game is lost then they only survive on a 5+ as a loss means the enemy has had a chance to hunt down survivors and do whatever it is that army would do with them.

In the case of deepstriking off the table or reserves not showing up, they aren't casualties since they weren't killed, they just never made it to the battle.
But teleporting terminators into impassible terrain/other models then they would be dead since they are considered to be casualties (they materialized inside solid rock/they were cut down by the enemy as they appeared before they could react)

those are just my thoughts :)

David said...

I think that dice rolls are to be avoided - either models are dead, or they aren't. Teleporting terminators into solid rock, or into other models, definitely counts as dead, and reserves not showing up definitely counts as not dead (as does fleeing off the table top).

I'm less sure about deepstriking off the table, and indeed the sacrificial speeder pilots.

Anonymous said...

You need to work out a system that's similar to the current WH40k set of rules. It shouldn't be too complicated, as you might run the risk of losing interest in your venture.

Make a chart with all the possible death modes, and then decide the possible outcomes.

Some of the things that we came up with at the BnC -

Instakill = certain death

Death by wounding = Injury Chart.- a D66 Necromunda style chart was mentioned,

You must also note that there are several more factors involved.

1/ Rate of replenishment. The scout company is going to be active in replacing casualties incurred.

2/ Geneseed. Each marine possesses two geneseed organs, one of which can be retrieved from the marine only after his death. Certain deaths will probably make it hard for geneseed to be recovered. The more a Chapter's geneseed is lost, the less a Chapter is able to restore its ranks.

3/ Winning or losing a battle will determine whether the lost geneseed will be recovered, for obvious reasons.

Failed deepstrikes and their effects could be determined by a roll. Here's an example.

Deepstriking off the table -

Roll a D6 to determine the effects of a failed Deepstrike Deployment.

1-2 - Malfunction! The squad has either experienced teleporter failure or was exposed to hazardous conditions upon making planetfall. Roll on the Deepstrike Casualty table to determine casualties.

4-6 - No effect. The squad has been deployed in the wrong area, but were not exposed to any hazards.

Deepstrike

1 - The squad survives with only minor injuries.

2-4 - The squad suffers 1 casualty.

5 - The squad suffers D3-1 casualties.

6 - The squad suffers one instant death casualty.