Tuesday 19 June 2007

A couple of quick points

So here's a quick not of what i have decided counts as a kill/death/destruction etc:

Any Model which losses its last wound due to failing a save or a waepon which would ignore that save.

Any Vehicle which suffers a Vehicle destroyed result.

Any deep-striking model that is counted as a casualty due to landing in terrain or an enemy model.

Any bike or speeder that is destroyed kills the driver/pilots (Assault marine/6th company in the case of bikes and solely 7th company with the speeders)

Any veteran who is killed in terminator armour also destroys the armour.

So what doesn't die:

Any model which takes wounds but is not removed from play is considered safe/alive and re-usable.

Any vehicle that suffers any result other than "vehicle destroyed" (Outright or by crashing due to immobalised results ) is considered safe/repairable and re-usable.

Any models that flee of the board re-group and are considered safe/alive and re-usable. (It certainly helps i'm using marines in this instance as it makes more sense)

Any sacraficial pilots are treated as fleeing models. (The squadron would decide that in the interest of the company the downed carfts pilots should fall back)

Any models held in reserve, for whatever reason, and do not enter the field of play.

Any deep-striking models that deploy/land off board. (They missed the drop zone/malfunction on the ship)

Hopefully thats covered everything but somehow i doubt it. We shall wait and see.

I have looked into injury tables/vehicle damages and recruitment/promotion of scouts for quite a while now and for several reasons i have chosen to avoid these, so here goes:

Firstly there is no clear amount of scouts in any given chapter. The third ed codex (Which is gospel for the "Sons of Manus") also states that last planet fall 6 Neophytes were accepted with a 54% survival. At best i could add 3 scouts per game but it seems to vague to work with.

Secondly this is an army i will be using for club/friendly games and tournaments. So whilst it'll be fun and no problem down the club to say the grandmaster has one less attack this game due to his arm being replaced by bionics i don't think that'll go down well at events.

Thirdly i think it'll be more interesting to see just how long the chapter would last going from full strength on a single campaign. This may well take me a year, maybe more, probably less (100 or so games at this rate), but for the chapter its a month or so on campaign. Maybe when they are all dead i'll try again with injury charts etc. but i may have to kill myself first.

Finally i did play a couple of games last weekend but i'm trying to write up a couple of more interesting battle reports for them so you'll have to give me a couple of days (We just had a tournament of that other game at the club so i was a bit busy) and i'm also trying desperatly to paint up some terminators and bikers so i can take a bit of pressure off the tacticals.

Cheers, Charley

No comments: