Having played eight games with the Sons, a couple of, um, unforeseen circumstances have arisen. Namely, what constitutes a dead marine?
Situations that have happened in games include sacrificing speeder pilots, by deliberately breaking coherency after one of the squadron was unable to move for a turn, and, as already mentioned, fleeing marines. From this, scattering deepstrikes off the table, and reserves not turning up before the end of the game are theoretical problems I have to come to a decision on.
So, any thoughts?
Friday, 15 June 2007
Tuesday, 12 June 2007
Pick-up game
Points - 1500
Mission - Recon, Gamma Level
Opponent - Caroline Pringle
Opposition - Mantis Warriors
Win
Lost:
1 Third Company Land Speeder
1 Third Company Land Speeder Tornado
4 Seventh Company Tactical Marines
3 Fourth Company Devastator Marines
1 Third Company Dreadnought
Mission - Recon, Gamma Level
Opponent - Caroline Pringle
Opposition - Mantis Warriors
Win
Lost:
1 Third Company Land Speeder
1 Third Company Land Speeder Tornado
4 Seventh Company Tactical Marines
3 Fourth Company Devastator Marines
1 Third Company Dreadnought
Friday, 8 June 2007
Wednesday, 6 June 2007
Pick-up game
Points - 1500
Mission - Recon, Gamma Level
Opponent - David Richardson
Opposition - Dark Angels
Draw
Lost:
2 Fourth Company Assault Marines
1 Fourth Company Land Speeder
1 Third Company Land Speeder
2 Fourth Company Land Speeder Tornados
1 Fourth Company Rhino
5 Fourth Company Tactical Marines
8 Seventh Company Tactical Marines
4 Fourth Company Devastator Marines
1 Third Company Dreadnought
Mission - Recon, Gamma Level
Opponent - David Richardson
Opposition - Dark Angels
Draw
Lost:
2 Fourth Company Assault Marines
1 Fourth Company Land Speeder
1 Third Company Land Speeder
2 Fourth Company Land Speeder Tornados
1 Fourth Company Rhino
5 Fourth Company Tactical Marines
8 Seventh Company Tactical Marines
4 Fourth Company Devastator Marines
1 Third Company Dreadnought
ASMoH - Outcome
Very pleased with the Sons' first outing, as it was good enough to get me second place overall, just missing out on first by 700 Victory points.
I can see this is already making me a lot less reckless and much more thoughful of committing troops to engagements. I am distraught by the loss of my annihilators and also the effect losing a Land Speeder has on the Seventh company. The new list I am looking at is much more troop/rhino based
I can see this is already making me a lot less reckless and much more thoughful of committing troops to engagements. I am distraught by the loss of my annihilators and also the effect losing a Land Speeder has on the Seventh company. The new list I am looking at is much more troop/rhino based
ASMoH - Game 4
Mission - Secure & Control, Gamma Level
Opponent - James Karch
Opposition - Mentor Legion
Major Win
Lost:
2 Fourth Company Assault Marines
1 Fourth Company Land Speeder
2 Fourth Company Land Speeder Tornados
1 Fourth Company Rhino
8 Fourth Company Tactical Marines
1 Fourth Company Veteran Sergeant
6 Seventh Company Tactical Marines
Opponent - James Karch
Opposition - Mentor Legion
Major Win
Lost:
2 Fourth Company Assault Marines
1 Fourth Company Land Speeder
2 Fourth Company Land Speeder Tornados
1 Fourth Company Rhino
8 Fourth Company Tactical Marines
1 Fourth Company Veteran Sergeant
6 Seventh Company Tactical Marines
ASMoH - Game 3
Mission - Seek & Destroy, Omega Level, No Dusk & Dawn, No Random Game Length, No Concealment
Opponent - Dave Pike
Opposition - Blood Angels
Minor Win
Lost:
1 Codicier
2 Fourth Company Dreadnoughts
1 Predator Annihilator
1 Fourth Company Assault Marine
2 Landspeeders
1 Landspeeder Tornado
6 Seventh Company Tactical Marines
Opponent - Dave Pike
Opposition - Blood Angels
Minor Win
Lost:
1 Codicier
2 Fourth Company Dreadnoughts
1 Predator Annihilator
1 Fourth Company Assault Marine
2 Landspeeders
1 Landspeeder Tornado
6 Seventh Company Tactical Marines
ASMoH - Game 2
Mission - Recon, Alpha level with Victory Points
Opponent - Richard Phillips
Opposition - Ultramarines (painted black)
Massacre Win
Lost
2 Fourth Company Dreadnoughts
1 Whirlwind
1 Predator Annihilator
2 Fourth Company Assault Marines
1 Landspeeder
2 Seventh Company Tactical Marines
Opponent - Richard Phillips
Opposition - Ultramarines (painted black)
Massacre Win
Lost
2 Fourth Company Dreadnoughts
1 Whirlwind
1 Predator Annihilator
2 Fourth Company Assault Marines
1 Landspeeder
2 Seventh Company Tactical Marines
ASMoH - Game 1
A Small Matter of Honour was a tournament in Basingstoke organised by the Sad Muppets, consisting of one 400 point game, and three 1750 points games.
First game - 400 points
Mission - Cleanse, Omega level, no Random Game Length, Night Fight throughout
Opponent - Stu Robertson
Opposition - Tau
Major level Win
Lost: 3 Fourth Company Tactical Marines
First game - 400 points
Mission - Cleanse, Omega level, no Random Game Length, Night Fight throughout
Opponent - Stu Robertson
Opposition - Tau
Major level Win
Lost: 3 Fourth Company Tactical Marines
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